This is a script to track how much experience you need to reach the next level. It works by reading your score and displaying the amount in the first status window, then subtracting any experience you gain and updating the display.


The ^ character is an anchor - that is, it stops the action from triggering if the string is received with any characters preceding the desired pattern. This is to prevent the script going off by accident, for example if someone pastes their score in a levelling formation. Unfortunately, JMC doesn't appear to support the or expression for pattern matching, so there are two lines for quest rewards, one for Lord and one for Lady. You could use a single action for Lord and Lady using a variable and an if statement in the action, but this less-complicated method works perfectly well.